Eden Rising

Patch #2 – Quality of Life Update

We have a big Quality of Life patch going live today! There’s lot’s of new features and improvements to enjoy in Eden. You can now quick swap weapons, invert the mouse, queue slot switching and view global storage from anywhere on Eden! Some defense objects have had huge overhauls and plenty of bugs have been squashed.

Full patch notes are below:

NEW FEATURES

• Quick switch between 2 equipped weapons.
Open the inventory to equip a secondary weapon on your character! Tap the weapon hotkey to swap between them at any time.
 View Global Storage Hotkey.
Hold the [~] key to bring up a list of contents in your global storage, anywhere any time. Use it to help you keep track of what to pick up and what to drop when you find yourself with a full inventory out in the wilds of Eden.
• Inverted Mouse Option.
Invert the Y-axis! You can select this option in the Options menu under Gameplay.
• Allowed queuing of slot switching during actions.
• Added a locomotion set for when a weapon is not in hand.
• Mana Pillar Overhaul
The former Mana Pillar defense object has seen a full overhaul. It has been converted to an Enervation Pillar; the new functionality is to provide a large speed and damage buff to all players (and creatures) who enter into its radius after being activated, for a duration. The Enervation pillar and its associated tech is now unlocked on Siege 13: Scramble, players who have already completed this siege will need to redo it to unlock the tech.
• Ascendant Armor Update
The Ascendant Armor sets no longer increase maximum mana, instead they reduce mana costs. Players now have a slow default mana regeneration. In addition, the Empowering Glove can now only target turrets and pillars.
• Ranged weapons have updated VFX when executing charge attacks.
• Added the ability to upgrade multiple items at once if the player has the correct number of resources available.
• Acid-Casting
A new tech is required to craft the corrosive bombard weapon; Acid-Casting. Any player who had previously unlocked this weapon will need this new tech in order to craft a new one. The tech can be found in an outpost vault in the Searing Coast.
• Improved Pillars Tech
Added as a reward for the 4th siege in the Causeway/Bone Yard. Players who have already completed this siege will need to repeat it in order to unlock the tech.
• Adjusted keybindings to include new menus
(G for Tribe menu). Your keybindings will reset during this patch. You may need to reconfigure your key bindings in the Options.

UI Improvements

• Freed up some screen space and moved the siege UI while in the Crucible.
• Clearly defined siege paths, with a slightly larger minimap, as well as a new visual indicator in the world.
• A progress bar for each siege to indicate how many monsters you have left to defeat. In sieges with multiple waves the bar is broken into sections for each wave, and the counter shows monsters left per current wave.
• Lane indicators will now also grey out when all monsters in that lane are defeated!
• Updated Success screen.
• New reward indicators so you never miss what blueprints you earned each siege.
• Updated existing the map icons for better clarity. Added additional icons for resource cluster types.
• Map icons now persist between game sessions.
• Players now have the ability to place a marker on the map through the menu. Right click to place your marker. Your marker is red and your friends’ are orange.

Fixes and Adjustments

• Fixed an issue where items could no longer be crafted when not close to the global storage.
• Fixed an issue where consumables could not be used on another player.
• Fixed an issue where jumping into sulfur would instantly kill the player in the Searing Coast camp.
• Fixed an issue where other players could see your weapon while in Glove Mode.
• Fixed an issue where some monsters could go through the large bones placed in the world.
• The Chimera can no longer turn when it has a claw in the ground.
• Fixed some areas where the player can get stuck or pass through rocks. (This will be an ongoing process.)
• Fixed an issue where Stygians in the Searing Coast camp never attack the camp.
• Fixed an issue where players would die only after they completed a teleport.
• Fixed an issue where players could not gather their items if the container was on or near a telesite tower.
• Fixed an issue where Archons’ snares would stack on the player.
• Fixed an issue where users could not re-enter a server after returning to the Main Menu.
• Adjusted the dodge window during queued attacks.
• Adjusted the Medusas’ attack damage frames to be more visually accurate to account for average lag.
• Adjusted the path to the unused sulfur area to block access.
• Updated the datakey icon in the Tribe menu to the correct icon.

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