Eden Rising

Patch #3 – News and Updates!

So it’s been a super busy two weeks since our last update which introduced a bunch of new features and quality of life fixes. We’ve been listening and responding to all your feedback here on steam, and on the official discord server. We have some cool stuff being worked on for Eden that we’ll talk about and share our progress on in the weeks to come!

Now, on to todays patch. We initially intended to include brand new content called ‘Eden Underground’ in todays patch. It includes a new subregion, challenges and brand new weapon type. We’ve been working very hard on it, but after a review by the team, we have decided to give ourselves a little more time to make sure it’s perfect. Expect to see Eden Underground live next week, we promise its worth the wait!

But fear not! We still have a hefty patch today with some great new features and improvements!

Full patch notes below:

NEW FEATURES

 

Armor Colors and Dye Consumables

• We’ve added armor dyes to the game! Use a consumable dye to change any armor in the game to fit your style. You’ll need a catalyst from a medusa to craft them!

Emotes!

• Emotes are here! Wave, cheer, point, and taunt friend and foe alike! Hold G to access the emote wheel. Tap G to perform that emote whenever.

Tutorial Island Update!

• We’ve made adjustments to Tutorial Island to make the steps clearer. The combat areas have been separated between steps and the cinematics updated!
• Tutorial siege now correctly displays the siege indicators and success screen when farther away from the siege base.

Valley Crucible Revamp

• The first Sieges in the Valley have been revamped to provide a better and more clear introduction to sieges!
• Updated the initial interaction with the Crucible to make it clear the dome will heal the player and provide protection.
• The withering turret now requires the Beam Stabilization technology to craft it. This technology is granted upon completing siege 3 in the valley of the ascendants. Players with existing servers will need to repeat this siege in order to unlock the technology.

New Crucible Features and Updates

• You can now access Global Storage anywhere within the camp. Just open your inventory!
• You can also access Global Storage while near any activated telesite. Easier resource farming and sharing!
• You can now teleport to any discovered Crucible! Just approach any Crucible (active or not) and interact with it to open the teleport menu.
• The Crucible will now warn you when starting a Siege on the wrong difficulty. This affects rewards for completing sieges. Ask your Server Admin to adjust the difficulty to receive the maximum benefits of sieges!
• Adjusted the resupply rate on camp factory upgrades to be hourly.

Updates to Death Mechanics

• Dying before reaching the Valley Crucible will now bring the player to the Valley Crucible with all of their items intact. This is a one-time deal only!
• Added a Respawn Map! Choose between any discovered Crucible or activated telesite as your respawn point!

Combat Updates

• Increased the dodge window for the Medusa Bud attacks.
• Updated some monster attacks, so that monsters would leash correctly (including the Gorgon not trying to attack when it can’t reach the player).

UI Updates

• Updated the mini-siege UI to display its information correctly.
• Updated the objective icon to more efficiently direct players.
• Updated the crafting screen for better messaging for the player when they don’t have enough resources.
• Updated the Map for a sneak peak at the Caves!

FIXES AND ADJUSTMENTS

• Fixed an issue were player sprint animation did not update when switching weapons while sprinting.
• Fixed an issue where ranged weapons did not play character animations when firing.
• Fixed an issue where some Mini-Sieges weren’t giving the Tech rewards.
• Fixed an issue where siege lanes indicators were removed when a lane is completed but did not reappear.
• Fixed an issue where the lane letter indicators are snapped to the ground and obscure the view of the lane.
• Fixed an issue where lane indicators did not update when the camp barriers were first activated.
• Fixed an issue where the siege success splash screen showed an incorrect siege score.
• Fixed an issue where the stats of players who did not participate in the siege appeared on the siege success/failure screen.
• Fixed an issue where switching between weapons then quickly attacking caused the controls to lock up.
• Fixed an issue where weapon swapping didn’t reset the special attack UI display.
• Properly named the Crucibles.
• Fixed an issue where the Gorgon tried attacking spots it can’t reach.
• Fixed an issue where the ‘Success’ message failed to display after completing the tutorial siege.
• Fixed some areas where the player can get stuck or pass through rocks. (This will be an ongoing process.)

See you next week!

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