Update v0.3.2 is LIVE!
Hey Wardens,
We are pleased to announce that the Eden Rising Update v.0.3.2 is LIVE!
What’s new? Main features:
- The Bestiary! A brand new section of the Journal has been added. Learn everything you need to know about the creatures of Eden. Defeat them to gain knowledge about their strengths, weaknesses, etc!
- Mysterious ruins have appeared across the whole world of Eden! But beware, dangerous monsters are fiercely guarding them! Are you brave enough to fight them and discover the past hidden in the ruins?
- Tribe Perks. Unlock special abilities for you and your friends! Want to have a larger inventory? Check out each Crucible’s tech tree to find new Tribe Perks!
The Full Patch Notes will come below, but before that, we have another announcement to make.
Eden Rising is part of the Autumn Steam Sale! From the 21st to the 27th of November, you can purchase Eden Rising with a 25% Discount!
Patch Notes
FEATURES
COMMUNITY FEATURES
- Tribe Perks! These are bonuses that affect everyone in the tribe once they are unlocked. More features are coming, but for now the player has the possibility to increase their inventory space affecting all players on the server. They can also unlock rare resources from a cluster.
PLEASE NOTE: The Crucible tech trees have been reset to add these new perks! Don’t worry, you keep your Nanochips and Links, just open the Crucible tech trees and get all the new tech and perks you want!
BRAND NEW MENU
- Implementing the bestiary! The Bestiary contains entries for all the monsters in the game. It contains their description, danger level, elemental type, resistances, and weaknesses.
- Lore Spots! The lore is collected into a dedicated menu. Now the player can search Lore Spots and learn more about the world of Eden and its origins!
COMBAT UPDATES
- The perceived power of the autoturret has been increased. The firing rate has been lowered and the damage per shot increased.
LIFE ON EDEN
- New mysterious ruins appeared across Eden! Go and explore them, there is more to Eden’s past than ever before!
- New environmental, monster VFX, and sounds have been added across the game.
- The VFX of the Crucible improvements and the look of a completed Crucible has been redesigned.
MISC
- Added three Crucible improvement icons to match the style of inventory icons.
- Updated the map with the new lore spots.
FIXES AND ADJUSTMENTS
- Fixed an issue where the turrets don’t rotate towards the targeted enemy, causing the visual effect to play in the wrong direction.
- Fixed an issue where the visual effects for monsters’ attacks are not seen by the player while in sulfur.
- Fixed an issue where the mortar causes screen shake when the player is a long way from it.
- Fixed an issue to make teleport beacons in the Shattered Causeway more visible, so teleporting is easier from one tower to another.
- Fixed an issue where the HUD can disappear when reentering the Dome after voting in the “Siege Ready Check.”
- The stun VFX on monsters has been removed, so monsters play their stun animations consistently.
- Set an icon to the ghost turrets, so they’re not blank white.
- Fixed various stuck issues across the game.
See you in-game and thank you for playing Eden Rising!