Eden Rising

Patch #1 – New Features and fixes

It’s been a week since we went live and here we are with our first patch! Bug fixes and balance galore, but that’s not all we also have 2 awesome features for you to try out.

First is Challenge Mode. Have you defeated every Crucible on Eden? Well we have much more in store for you with endless siege mode. Endless sieges, powerful upgrades and endless gorgons!

Next is Screenshot Mode. Want to get a beautiful snap of Edens horizon, or show off your new armor upgrades to the tribe? Hit F8 to hide the UI to take some screenshots, and dont forget to share them with us too!

Full patch notes below:

NEW FEATURES

• Added Challenge Sieges!
Challenge sieges unlock after completing all game sieges. Endless sieges, endless chances to be crushed by the Gorgon.
• Added a screenshot mode.
Press F8 to hide the UI and take beautiful screenshots! To turn the UI back on, press F8 again or Esc.

Player Abilities & Equipment Update – Patch #1

• Increased the refined essence cost of Omega weapons, to ensure that challenge sieges and ascendant (top) ranks on all other sieges provide the most efficient path for acquiring these items.
• Reduced the ambient rate of radiation exposure in radioactive areas.
• Adjusted the gamma shielding so that all ranks of the gamma shielding provide the same level of radiation protection; higher ranks now improve physical resistance instead.
• Increased the radius that irradiated enemies can move before they evade.
• Improved the discharge effect on the Polarity Bident & Spiked Polarity Rod.
• Reduced the base damage of the corrosive bombard to ensure its primary function is about applying corrosion.
• Reduced the rate at which the bombard applies corrosion to enemies as it was stacking too fast.
• Reduced the damage per tick from corrosion on monsters.
• Reduced the rate at which the gamma stave applies radiation to enemies.
• Reduced the damage per tick from radiation on monsters.
• Adjustments made to the damage and stun potential of jumping attacks.
• Improved the symbiote rod so that the symbiote effect causes damage over time and exploding that effect causes more damage and splash damage.

Fixes and Adjustments

• Fixed an issue where some players encountered frequent time-outs when trying to join a game.
• Fixed an issue with consumables where they could be used without being consumed.
• Fixed an issue with consumables not properly equipping on the hotbar when using the scroll wheel.
• Fixed an issue where players would fall into the forest chasm and lose their items.
• Fixed an issue where certain outposts and arenas would provide their resource rewards without those outposts/arenas needing to be completed first.
• Fixed an issue where outposts and arenas could be repeated more frequently than intended. Each now has a reactivation time of 6 hours.
• Reduced the quantity of refined essence granted from outposts.
• Fixed an issue where omega weapon upgrades would not unlock.
• Fixed an issue where special characters in the server name will crash the game.
• Fixed an issue where other crucibles could be activated while a siege is in progress.
• Fixed some areas where the player can get stuck or pass through rocks. (This will be an ongoing process.)
• Fixed an issue where music would not play properly if the SFX volume was set to 0.
• Fixed an issue where monsters regen/evade when on the other side of a bridge.
• The VFX properly resets on the tutorial base after completing the tutorial.
• Removed stacked radiation volumes from radiation zones.
• Added temporary invincibility when a character spawns into the world.
• Increased danger warning for the Razorgnats.
• Adjusted difficulty of sieges in the sulfur area for solo players.

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